Upgrade points are scattered around the levels, mostly behind secret areas, and are also given for completing certain tasks, such as finding all of the survivor cryostasis tubes. Overload also features an upgrade system. The levels also contain a variety of secret areas behind camouflaged doors, some of which may be locked and require a puzzle to be solved in order to unlock them. In order to progress in most levels, the player is required to collect access keys to open doors to access further areas. To assist in navigating around the level, the player can call up a Holo-Guide, a holographic bot that can lead the player to a destination (similar to the Guide-Bot of Descent II), and a fully three-dimensionally rendered automap, based on a similar feature seen in Descent, showing the areas of the level that the player has already discovered or spotted. The enemy robots share a similar movement model. The game in its core is a first-person shooter with a fully three-dimensional environment, but with six degrees of freedom movement in zero gravity, allowing the player to move and rotate in any direction, which demands spatial awareness skills from the players. Levels may also feature alternative objectives, such as destroying every hostile robot in a level, destroying a boss or simply finding and reaching the exit. Every level has an objective to complete, with most levels carrying over the traditional goal of destroying the reactor powering the facility and escaping before the reactor meltdown destroys the entire facility. The player is tasked with controlling a gunship in zero gravity inside a variety of mining facilities and cave areas, fighting hostile worker robots (called autonomous operators in the game) and finding possible survivors in cryostasis tubes. The gameplay of the game is similar to the Descent series. Screenshot featuring the Holo-Guide leading the player down a hallway.
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